Matter.js vs Cannon.js

A technical comparison with interactive examples showing the real differences.

Matter.js

Make objects fall, bounce, and collide with real physics in the browser.

VS
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Cannon.js

Add realistic 3D physics — gravity, collisions, and constraints — to your web projects.

Quick Verdict

Matter.js is the go-to for 2D physics: browser games, interactive UI elements, and quick prototypes with a built-in renderer. Cannon.js is the choice for 3D physics: WebGL games, Three.js scenes, and immersive 3D experiences. The key trade-off: 2D vs 3D—choose based on your project's dimensional requirements.

Bundle Size Comparison

What ships to your users' browsers (gzipped)

Cannon.js
~45kb
Matter.js
~85kb
Cannon.js + Three.js
~545kb

Matter.js is heavier but includes a built-in renderer. Cannon.js is lighter but requires Three.js (~500kb) for 3D visualization.

Physics Stress Test: 2D vs 3D

Compare how each engine handles increasing numbers of physics bodies

10 (light) 80 (moderate) 150 (stress test)
Matter.js (2D)
Cannon.js (3D)
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Result:

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Key Insight: Matter.js handles 2D physics with a built-in canvas renderer—great for quick prototypes. Cannon.js does 3D physics but requires Three.js for visualization, adding complexity but enabling immersive 3D experiences.

Technical Capabilities

Capability Cannon.js Matter.js
Dimensions Full 3D physics 2D physics only
Built-in Renderer No (requires Three.js) Yes (canvas renderer)
Body Shapes Box, Sphere, Cylinder, Plane, Convex Rectangle, Circle, Polygon, Trapezoid
Constraints Hinge, PointToPoint, Lock, Distance Constraint, Spring, MouseConstraint
Collision Detection AABB + GJK narrowphase SAT (Separating Axis Theorem)
Sleep Support Yes (body.allowSleep) Yes (body.isSleeping)
Compound Bodies Yes (multiple shapes per body) Yes (Body.create with parts)
Forces/Impulses applyForce(), applyImpulse() Body.applyForce()
Bundle Size ~45kb (+ Three.js ~500kb) ~85kb (includes renderer)
Maintenance cannon-es fork (active) Actively maintained

Which Library Fits Your Project?

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🎯 Recommendation:

Bottom Line

Matter.js is perfect for 2D browser games, interactive UI physics, and quick prototypes with its built-in canvas renderer and simpler mental model. Cannon.js is the choice for 3D physics—WebGL games, Three.js scenes, and immersive 3D product visualizations.

Choose Matter.js for 2D projects where you want fast setup. Choose Cannon.js when you're building 3D experiences with Three.js or need physics in WebGL.