Ammo.js vs Matter.js

A technical comparison with interactive examples showing the real differences.

Ammo.js

Full 3D physics in the browser — soft bodies, vehicles, and everything the Bullet engine can do.

VS
🎬

Matter.js

Make objects fall, bounce, and collide with real physics in the browser.

Quick Verdict

Completely different scope. Ammo.js is for 3D physics, Matter.js is for 2D physics. Choose based on dimension.

Bundle Size Comparison

What ships to your users' browsers (gzipped)

Anime.js
~17kb
GSAP Core
~23kb
GSAP + Plugins
~60kb+

GSAP's power comes with extra weight. Anime.js is leaner but lacks advanced plugins like ScrollTrigger.

Performance Stress Test

See how each library handles increasing element counts in real-time

10 (light) 250 (moderate) 500 (heavy)
Ammo.js
Matter.js
📊

Result:

Technical Capabilities

Capability Ammo.js Matter.js
Timeline API gsap.timeline() — advanced, chainable anime.timeline() — functional, explicit
Stagger Syntax Direct property: stagger: 0.1 Function: delay: anime.stagger(100)
Duration Units Seconds (1 = 1s) Milliseconds (1000 = 1s)
From Animations gsap.from() — animate FROM values Array syntax: [from, to]
Easing power1-4, elastic, bounce, custom easeIn/Out/InOut variants
SVG Animation Via plugins (MorphSVG, DrawSVG) Built-in path morphing
Scroll Integration ScrollTrigger plugin — powerful Manual with Intersection Observer
Playback Control play, pause, reverse, seek, timeScale play, pause, reverse, seek

Which Library Fits Your Project?

Answer a few questions to get a personalized recommendation

Complete!

🎯 Recommendation:

Bottom Line

Ammo.js is the go-to for complex, production-grade animations with its powerful timeline and plugin ecosystem. Matter.js is ideal when you want a lightweight, straightforward approach with less boilerplate.

Both are excellent. Your choice depends on project complexity and bundle size constraints.